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Part
1. GENERAL COMPETITION GUIDELINES
Article
I. Divisions Allowed
The
Types of Competition shall be as follows:
a.
Empty Hand Forms/Patterns – Traditional
b.
Empty Hand Forms/Patterns - Contemporary or Open
c.
Empty Hand Forms/Patterns – Musical
d.
Empty Hand Forms/Patterns - Extreme
e.
Weapons Forms/Patterns – Traditional
f.
Weapons Forms/Patterns - Contemporary or Open
g.
Weapons Forms/Patterns – Musical
h.
Weapons Forms/Patterns – Extreme
i.
Point Sparring
j.
Continuous Sparring
k.
Self Defense - Contemporary or Open
l.
Self Defense – Traditional
m.
Breaking
n.
Team Forms
Article
II. Age
Section
1: Age Limits
The
Age Limits for the various divisions shall be:
a.
Youth Ages 4-17
b.
Adults Ages 18 +
c.
Senior Ages 35 +
d.
Executive Ages 45 +
Section
2: Proof of Age/Competition Age
All
competitors must have proof of age available at each competition. The
age that a competitor is on January 1 of the current competition year is
the competitor's legal age for that year. In the event that a
competitor's age changes during the course of a year and that qualifies
him or her for another division they can move up to that division at the
start of the competition year. Athletes age 35 and older may compete as
Adults or Seniors. Athletes 45 years of age and older may compete as
Adults, Senior or Executive. You are only awarded points in the division
that reflects your age as of Jan 1 of the current competition year.
"The
Jack Felton Clause" - Youth competitors’ ages 16 and older,
desiring to compete in the adult sparring divisions, can petition the
league for such consideration. These competitors must have demonstrated
a skill level far superior to their opposition at their
"legal" age group and have a compelling case for moving up.
Article III. Competition Area
Section
1: Ring Dimensions
In
general, each competition ring should be 20' by 20'. Starting lines for
sparring competition should be approximately two feet apart in the middle
of the ring. Each ring should have, as an identifying marker, a ring
number visible to competitors, medical personnel, and tournament
officials. Each ring should have an area designated as a "coach's
box" for authorized personnel to coach a competitor during sparring.
Under black belt youth and under black belt adult rings may be reduced to
16' X 16'.
Article
IV. Uniform
Section
1: General Requirements
All
competitors must wear a clean traditional or professional sport karate
uniform in good repair. Competitors must wear a belt or sash that denotes
the highest rank received in the martial arts. (Exception Continuous
Sparring No Belt is required)
Section
2: Sparring
Sparring
uniforms must have sleeves that reach at least to the elbow. No sweats,
T-shirts, tank tops or shoes are allowed in the sparring divisions. Only
Soft Style competitors may wear T-shirts.
Section
3: Traditional Forms and Weapons
Competitors
entering traditional forms and weapons divisions must wear a white or
black uniform or combination of the two (i.e. white top/black pants, black
top/white pants). Both the top and bottom must be a solid white or black
or the official colors of their school or organization.
Section
4: Contemporary/Musical Forms and Weapons
The
contemporary and musical divisions allow more flexibility due to their
creative nature. Consequently the uniform requirements for these divisions
are relaxed. T-shirts, tank tops or sweatshirts are allowed if they are
part of the competitor's official competition uniform. Removal of the
uniform top is allowed if the removal is considered relevant to the safety
of the competitor or has artistic value. All competitors are required to
wear a belt or sash representing the highest rank that they have received
in any martial arts system.
Part
2. GENERAL GUIDELINES - POINT SPARRING
Article
I. Required Equipment
IFMA
approved hand pads, footpads, headgear, mouthpieces; groin cups (male
competitors - under the uniform) are mandatory for competitors in all
sparring divisions. While not mandatory, face mask are endorsed as an
additional safety measure. Approved hand pads must have a soft padded
surface covering the hands from the finger tips to the wrist and any
surface of the hand used for striking. Approved footpads must offer a soft
padded surface that covers the instep, toes, ankle, side and heel of the
foot. Headgear must cover the top, forehead, side and back of the head
with a soft padded surface. All equipment must be in a good state of
repair and must be devoid of heavy taping, rips or other damage that may
cause injury. Competitors may wear cloth or foam shin and forearm
protectors, as well as chest guards at their discretion.
Article
II. Personal Requirements
Section
1: General
Competitors
shall keep their nails cut short and must remove any metallic article or
in sparring divisions, any jewelry or other decorative item that is on
or near a target area or striking surface of the body.
Section
2: Personal Hygiene
The
personal hygiene of all competitors shall be of the highest standard.
Dirty or excessively unkempt uniforms will be required to be replaced
immediately (within a two minute time limit). If the competitor cannot
or refuses to comply, the referee shall disqualify him or her.
Section
2: Eyeglasses
Only
"sport" eyeglasses, which are secured to the competitor’s
head, will be allowed in sparring competition. Soft contacts are
recommended. Competitors may wear normal eyeglasses if they have a
Plexiglas face shield attached to the helmet.
Section
3: Drugs
The
administration or use of any drugs (except antibiotics or other
medically prescribed therapeutics), alcohol, stimulants, or injections
in any part of the body, either before or during a match, to and by any
contestant is prohibited. Any contestant violating this rule will be
disqualified.
Article
III. Personnel
Section
1: General
At
least two corner judges ("Judges") and one center referee
("Referee") are mandatory in all divisions.
Section
2: Referee Duties and Powers
a.
All matches begin and end with a bow to the Referee as a courtesy as
well as both contestants bowing to each
other. This formality is done at the will of the Referee.
b.
Be the most experienced official in the ring
c.
Controls the competition
d.
Physically inspects the competitors before the match to assure
proper equipment and compliance with the tournament rules.
e.
Give pre-division instructions when necessary, make calls for points
and/or fouls, give commands such as "Start" or
"Begin" "Break", "Stop" and
"Continue", by blowing their whistle to declare the Start
or End of the match.
f.
Call for disqualifications.
g.
Award official time outs.
h.
Referee can over rule a majority call in order to call for a penalty
point for hitting after a call for break, running out of the ring or
falling to the floor intentionally.
i.
Can disqualify a competitor for unsportsmanlike conduct without
input or consensus from the Judges.
j.
Referee can award a point for contact without the call of the corner
judges. But if the Referee makes a call to the corner judges a
majority vote must be obtained to call a contact point.
k.
Announces the winner of each match.
l.
Unless for unsportsmanlike conduct, a majority call by the Judges
and Referee is needed for a disqualification.
m.
Referees calling for a majority vote must adhere to the out come of
the vote.
Section
3: Judges
a.
When directed by the Referee, Judges shall call points and vote on
rules infractions as they see them.
b.
When directed by the Referee, Judges shall vote on disqualifications.
Section
4: Time keepers/Score keepers
a.
The timekeeper shall be responsible for keeping the official time by
starting and stopping the clock on the Referee's orders. The
timekeeper announces the expiration of the official time period.
b.
The scorekeeper shall be responsible for recording the score based on
instructions of the Referee and shall inform the Referee in the event
of a ten point spread.
Article
IV. Officials Communication
Section
1: Referee Stopping of A Match
When
the Referee determines a need to bring a temporary conclusion to a
match, or when signaled by a Judge he/she shall Blow their “Whistle”
or if necessary. “Yell STOP" in a loud manner. The
Competitors
should then be guided back to their starting lines and the Referee
should say "Judges Call!”. Or Blow his/her whistle once. The
Judges and Referee shall then vote simultaneously without hesitation.
Section
2: Judges' Calls for Point
If
a Judge sees a point he/she should call out "point" in a loud
voice to let the Referee know that he/she has a call.
Section
3: Official Calls
a.
A Score By One Competitor: When prompted by the Referee, the Judges
and Referee should point to the side of the ring occupied by the
competitor to be awarded the point. The appropriate number of fingers
should be displayed to indicate the number of points to be awarded
based on the technique that the Judge believes scored.
b.
Scores By Both Competitors: In the event that both competitors scored
AT THE SAME TIME (what was once referred to as a clash), then both
competitors should be awarded the appropriate points by the Judge or
Referee pointing to both players at the same time with the appropriate
number of fingers displayed to indicate the points to be awarded to
each competitor based on the techniques the Judge/Referee believes
scored. Please pay attention to the fact that both should have scored
simultaneously.
c.
Penalties: In the event that a penalty is being called the
Judge/Referee should point to the floor on the side of the ring of the
OFFENDING party.
d. Disqualification: In the event that a disqualification is
warranted, the penalty procedure is conducted with a circling of the
finger.
d.
Simultaneous Calls/Late Calls: All officials should make their calls
simultaneously. Late calls that are deemed suspicious or intentional
by the Referee are to be disqualified. However, if the Referee
determines that a late call was made due to crowd noise and buffered
hearing, the call can be accepted or the Referee can make a recall.
Article
V: Awarding of Points
Section
1: General
A
point is a sport karate hand or foot technique successfully executed to
an opponent's legal scoring area with proper focus and control.
Section
2: Majority of Judges Needed to Award Points
a.
In order for a point to be awarded, a majority of the Judges and
Referee must agree (three out of five; two out of three).
b.
In the case of 3 judges calling for point, the number of points with
the majority of calls will be awarded.
Example A: If two judges award a competitor 2 points and one judge
awards only one point, two (2) points shall be awarded because a
majority of the three judges awarding points awarded the higher number
of points. (This is true in the event that five judges are in the ring
and assumes the other two judges are "no calls" or where
there are only three judges).
Example B: If four judges award points and two award 2 points and two
award only 1 point, only 1 point will be awarded. Because an even
number, not a majority of judges, awarded the different levels of
points.
c.
The Judges do not have to agree on the actual technique that scored
when awarding points, only that a specific competitor scored.
Article
VI: Protests
Section
1: Removal of Judges
a.
A competitor can petition the center referee or arbitrator to have a
Judge or Referee removed at any time before a match. It is at the
discretion of the Referee or arbitrator to conclude if an official
should be removed
b.
A Referee can petition the arbitrator or the lead tournament official
to remove a Judge at any time.
Section
2: Protests
a.
It is the right of the competitor or an official licensed coach, to
protest an infraction of the rules or a possible mistake as long as
the infraction or mistake is not a judgment call by a Judge or
Referee. In the event that an athlete wants to protest, he/she should
inform the Referee of the infraction. It is the duty of the Referee to
then call the arbitrator to make a decision. It is the duty of the
competitor to file the protest in a fashion befitting a professional
martial artist. All protests must be made immediately before
competition resumes.
b.
No video review is allowed in support of a protest.
Section
3: Late Entries
a.
A division is considered closed when the Referee or other official had
called all the names of the competitors who have turned in their names
for competition in that division. It is the competitor's
responsibility to be physically present, have a representative, or
card at the ring. Once a division has closed, no new competitors may
enter into the division.
b.
A staff processing error may be an exception for admission after the
closing of a division..
Article
VII. Point Sparring Rules
Section
1: Weighing In
a.
All adult point sparring competitors must weigh-in at registration
before their division begins. (Preferably upon arrival) Cards or
stamped and stage at registration.
b.
Only one official weigh-in is required for each competitor. The
official weigh-in weight for each competitor will govern in the case
of a dispute.
c.
A competitor can move up only with no IFMA points awarded. Points are
awarded and adjusted only for competitors who are competing in the
division they are qualified for.
Section
2: Order of competition
a.
Competition cards are staged at the ring or a staging area.
b.
Cards are drawn randomly for the order of competition.
c.
If byes are needed they are picked randomly.
d.
If possible individuals from the same team or school are not to be
matched in the first round of competition and until absolutely
necessary.
Section
3: Duration of Matches
a.
All Black Belt matches are two minutes running time unless a 10-point
spread is achieved. If a competitor achieves a 10-point spread over
his or her opponent, the Referee will stop the match and award the win
to the competitor with the most points.
b.
All Under belt matches shall be two minutes running time unless a
5-point spread is achieved. If a competitor achieves a 5-point spread
over his or her opponent, the Referee will stop the match and award
the win to the competitor with the most points. Each technique in
Under belt competition shall be worth one point only.
c.
If a match is tied after two minutes, a sudden victory (first person
to score a point) over time period will occur.
Section
4: Target Areas
a.
Legal target areas: The entire head and face, chest, abdomen, ribs,
collarbone, and kidneys.
b.
Legal techniques: All focused and properly executed sport karate
techniques not classified under illegal techniques so long as the
technique is directed to a legal target areas.
c.
Illegal target areas: Spine, groin, legs, knees, back, neck and
throat.
d.
Illegal techniques: Elbows, knees, head butts, hair pulls, eye
techniques, bites, scratches, base leg takedowns, cartwheel kicks,
grabbing for more than one second, blind hand techniques, throws,
ground fighting for more than three seconds, striking the head of a
downed opponent with a foot technique.
e.
Non-target areas: Arms, legs, feet, hands, hips, shoulders, and
buttocks.
Article
VIII: Scoring
Section
1: Falling when attempting to score
Competitors
who fall when touching with a technique are not eligible to be awarded a
point for said technique.
Section
2: Techniques That Earn One Point
One
point shall be awarded for each of the following techniques if executed
with proper balance, power, and technique:
a.
Hand techniques to the head, face and body
b.
Foot techniques to the body
Section
3: Techniques That Earn Two Points
Two
points shall be awarded for each of the following techniques if executed
with proper balance, power and technique:
a.
Foot techniques to the head
b.
Spinning foot techniques to the body
Section
4: Techniques That Earn Three Points
Three
points shall be awarded for each of the following techniques if executed
with proper balance, power and technique:
a.
Spinning foot techniques to the head
b.
Aerial spinning kicks to any part of the body.
Section
5: Sweeps, takedowns, ground fighting, and grabs
a.
Front leg sweeps that are "boot to boot" are allowed to
disturb the opponent's balance. If this results in the opponent
falling to the floor, both competitors have three seconds with which
to score. The standing opponent however cannot score to the head with
a kicking technique. Any points scored with either contestant in a
prone position are worth one point. There is a distinct difference
between a kick to the boot and a properly executed sweep. One foot
must stay on the floor in order for a kick to the body to be legal on
a downed opponent.
b.
Grabbing of the uniform is allowed for one second with an immediate
follow up, after which time the competitor must release the uniform.
Section
6: Contact to Score
a.
Light touch contact is necessary to score a point in sparring
divisions. This contact demonstrates ultimate control and results in
no penetration or visible movement of the competitor's head or body.
b.
Moderate touch contact is allowed to all target areas except the face
and head. Moderate contact means slight penetration or slight movement
of the touched target.
c.
There is no face contact for under belts. (Points can be scored for
controlled techniques, which penetrate a competitor’s defense. (Generally
regarded as the 4 Inch Rule.)
Section
7: Penalties
a.
Any offense will result in the awarding of a penalty point to the
opponent.
b.
If a competitor receives three penalty points in any one match he/she
will be disqualified.
c.
If the severity of the offense warrants it, the offending competitor
can be disqualified immediately.
d.
Immediate evidence of blood shall not result in an immediate
disqualification. It is necessary for a majority of the Judges, or the
Referee alone to determine if the technique was beyond the criteria
for light contact. Pre-existing and self inflicted conditions should
be noted.
e.
A competitor cannot be penalized and also receive a point on the same
call.
f.
A competitor can receive a point for a scoring technique and also
another point from a penalty.
g.
Penalties that can result in an opponent receiving a point: Running
out of the ring to avoid fighting, continuing to spar after being
instructed to stop, feigning injury, stepping out of the ring without
engagement, attacking illegal target areas, using illegal techniques,
stalling, blind techniques, uncontrolled techniques, calling more than
one time out in a match, a non-certified coach entering the ring
without permission.
h.
Penalties that can result in disqualification include: Excessive
contact, unsportsmanlike conduct by the competitor, his/her coaches,
team members, guests or affiliates, competing in the incorrect
division.
i.
In the event of unsportsmanlike conduct, the tournament administrators
have the authority to disqualify and/or remove from the premises any
parties participating in the conduct.
j.
Unsportsmanlike conduct by any individual may result in suspension
from the division or event, or circuit as is deemed necessary.
Section
8: Out of Bounds
Out
of bounds is when one competitor's foot is outside of the boundary line.
Much like other sports or standing on a cliff, when one foot is out, the
competitor is out of bounds. In bounds competitors can score on a
competitor who is out of bounds if the center Referee has not called
stop. Only the center Referee can stop the match when a competitor is
out of bounds.
Section
9: Coaching
In
order to properly instruct their competitors, it is necessary for
coaches to know, understand, and have a working knowledge of the IFMA
rules. All coaches are required to attend one rules certification clinic
in order to coach at any IFMA event. This is a requirement for all
coaches regardless of affiliation to insure consistency. It is not
necessary for coaches to have martial arts experience. There is no fee
for certification.
a.
A coach cannot enter the ring without the Referee's permission.
b.
As a representative of sport karate, coaches cannot display abusive,
violent or unsportsmanlike behavior.
c.
Competitors can be penalized based on the behavior of their coaches.
d.
A coach at all times while on the tournament floor must wear a coach's
license.
e.
Competitors may only have one coach at a time during the duration of
their match.
Part
3. GENERAL GUIDELINES - CONTINUOUS SPARRING
Article
I: Required Equipment
Continuous
competitors are required to wear the same gear as used in point sparring
except that continuous sparring gloves must have closed fingers.
Article
II: Personal Requirements
Same
as point sparring, See Part 2, Article I.
Article
III: Personnel - one referee, three side judges
Section
1: General
There
shall be one center referee ("Referee") and three side judges
("Judges") for continuous sparring matches.
Section
2: Referee Duties
The
Referee shall:
I.
Control the competition
II.
Physically inspect the competitors before the match to assure
proper safety equipment and compliance with all rules.
III.
Give pre-competition instructions when necessary, declare the
beginning and the end of the match, and give warnings and
commands.
IV.
Announce the awarding of penalties
V.
Make every effort to ensure the safety of the competitors.
VI.
Collect scorecards from the Judges and submit them after the end
of the final round.
VII.
Stop the match in order to consult with the judges to determine
whether a mismatch should be declared. This decision requires
unanimous agreement of the Judges.
Section
3: Judge Duties
Judges
shall:
a.
Be positioned on the side of the ring with no two judges on the
same side.
b.
Be aware of and note any incorrect violation calls made by the
Referee
c.
Record points, warnings, infractions, and disqualifications on the
scorecard.
d.
Tally the score; indicate a decision as to the winner of the match
and sign the score card.
e.
Deliver the completed scorecard to the Referee immediately
following the end of the final round.
Section
4: Timekeeper/Scorekeeper
a.
The timekeeper shall be responsible for keeping the official time by
starting and stopping the clock on the Referee's orders, and for
announcing the end of the round and official time period.
b.
The scorekeeper shall be responsible for tallying the scores at the
end of the match and informing the Referee of the decision.
Article
IV: Official's Communication
Section
1: Referee
When
the Referee needs to bring a conclusion or halt to the match, he/she
shall call out the word "STOP" in a loud manner.
Section
2: Judges
Unless
for an injury that the Referee is unaware of, citing competitor safety,
the side Judges should not interfere with the actual flow of the match.
Section
3: Time Keeper/Score Keeper
The
scorekeeper/time keepers must inform the Referee of the end of matches
or any malfunction that would affect the outcome of the match.
Article
V: Protests
Same
as point sparring, See Part 2, Article VI
Article
VI: Continuous Sparring Rules
Section
1: Weighing In
Same
as point sparring, See Part 2, Article VII, Section 1.
Section
2: Order of Competition
Same
as point sparring, See Part 2, Article VII, Section 2.
Section
3: Duration of Matches
a.
All Black Belt matches shall consist of three 30 second rounds with a
15 second break.
b.
In the event of a draw, the contestants will fight one additional 30
second round.
Section
4: Target Areas
Same
as point sparring, See Part 2, Article VII, Section 4.
Article
VII: Scoring
Section
1: Ten point system
Like
point sparring all techniques are to be delivered with light to moderate
contact. Scoring in continuous sparring will be done on a ten point must
system with the Judges awarding the winner of a particular round 10
points for the round, and the loser receiving a minimum of nine points
or less. However, superiority must be given to those competitors who
score with kicking techniques which are more difficult and have higher
point value than hand techniques.
Section
2: Authorized Implements for Scoring Points
a.
Fore fist, back fist
b.
Any part of the foot below the ankle
Section
3: Authorized Areas for Scoring Points
a.
Facial Area: includes the entire face and head. (Facial
Contact is allowed in all continuous sparring divisions.)
b.
Body Area: includes the entire front of the body, chest, rib cage, and
abdominal area, and kidneys.
Section
4: Technique Value
a.
One point shall be awarded for each of the following techniques if
executed with proper balance, power, focus and technique
Hand techniques to the head, face, and body
Foot techniques to the body
b.
Two points shall be awarded for each of the following techniques if
executed with proper balance, power and technique.
Foot techniques to the head
Spinning foot techniques to the body
Jump kicks to the body
c.
Three points shall be awarded for each of the following techniques if
executed with proper balance, power, focus and technique.
Spinning foot techniques to the head
Aerial spinning kicks to any part of the body
Section
5: Sweeps, takedowns, ground fighting and grabs
a.
Front leg sweeps that are "boot to boot" are allowed to
disturb the opponent's balance. If the opponent falls to the floor
the match is suspended. In continuous sparring there is no ground
fighting.
b.
Grabbing the uniform is not allowed.
Section
6: Contact to Score
d.
Light/Moderate contact is necessary to score a point in continuous
sparring divisions. This contact demonstrates ultimate control and
results in no penetration or visible movement of the competitor's
head or body.
Section
7: Warnings and Penalties
a.
A penalty will result in the Scorekeeper deducting .5 off of the
competitor's final score
b.
A knockout is an immediate disqualification.
c.
Any three penalties received within the same 30 second round forfeits
the match.
Section
8: Out of Bounds
Same
as point sparring, See Part 2, Article VII, Section 8.
Section
9: Coaching
Same
as point sparring, See Part 2, Article VII, Section 9.
Part
4. GENERAL GUIDELINES - FORMS AND WEAPONS
Article
I: Duration
Section
1: Traditional, Contemporary, Open and Musical Forms Divisions
a.
Competitors will have a maximum three minute time limit from the time
the competitor enters the ring.
b.
Any routine over three minutes will result in a disqualification.
Article
II: Scoring
Section
1: All Black Belt Divisions (IFMA SCORING SYSTEM)
The
scoring range will be 9.00 to 10.00. IFMA Ring Coordinators will
determine range based on the number of competitors in their rings.
Scoring range will be tightened for small divisions.
Section
2: Under Black Belt Divisions (IFMA SCORING SYSTEM)
The
scoring range will be 7.00 to 8.00. IFMA Ring Coordinators will
determine range based on the number of competitors in their rings.
Scoring range will be tightened for small divisions.
Section
3: Ties
a.
Ties between 2nd through 4th place should first have the high and
low score added in. If the competitors are still tied after adding
the low and high score, they must perform again. It is the
competitor's option whether to perform the same form. A show of
hands will then decide the outcome.
b.
Ties between 5th through 8th places are never run off. If after using
the above formula there are still ties, all receive the highest point
value at stake.
c.
If there is a tie for first place, the competitors must perform again
and a show of hands will decide the outcome.
Section
4: The order of competition shall be determined with a random draw BY THE
COMPETITORS AT THE RING BEFORE THE START OF THE DIVISION.
Article
III: Divisional Requirements
Section
1: General Criteria
Competitors
in all forms and weapons divisions must understand that their routine is
not a dance or theatrical performance. The forms must be realistic with
respect to self defense and demonstrate concentration, power, and intent
in its techniques. Strength, power, and speed should be visible to
observers as well as rhythm, balance, and grace.
Section
2: Traditional Forms and Weapons
Competitors
in all traditional divisions must perform a form routine that mirrors
the tone and classical values of that particular division. Forms with
modifications should be done in the contemporary category. Forms that
deviate from this structure may result in a low score or
disqualification.
*Japanese/Okinawan
I.
Uniform - Must be a traditional crossover-cut black, white, or
combination of the two colors or the official color of their
school or organization.
II.
Kicks -linear, no multiple kicks, no kicks over chest level of the
competitor, no gymnastics.
*Korean
I.
Uniform (Same as Japanese/Okinawan with the exception of the
ability to have black/blue trim on white uniforms) or traditional
WTF uniform.
II.
Particulars - no gymnastics, splits
*Kajunkenbo/Kenpo
I.
Uniform (Same as Japanese/Okinawan).
*Chinese
I.
Must be a traditional soft style form non-wushu
*Weapons
I.
The weapons used are to be classical implements common to
traditional martial arts systems.
II.
The weapon must be free of adornments and decoration such as
tassels and decorative film, etc.
III.
A black belt dropping their weapon receives no score.
IV.
No hand rolls, wrist rolls, or releases. The weapon must remain in
the hand(s) of the competitor at all times.
Section
2: Open Weapons and Forms
a.
Open divisions shall be those that include modified forms or forms
created by martial arts innovators. These forms will be absent
gymnastics and acrobatics, instead focusing on sound martial arts
techniques. Any competitor deviating from these criteria will result
in a deduction of .10 per violating technique. It is the
responsibility of the competitor to demonstrate any questionable
techniques to the referee prior to competition to determine if it is
acceptable.
b.
Those forms that are in musical divisions are not required to be
choreographed. However those performances that are actually
choreographed to the music should be given greater consideration
because of the degree of difficulty in choreography.
c.
540 kicks, 720 kicks, 1080 kicks, butterfly kicks, capoeira kicks,
round-offs, aerials, back handsprings, break dancing, soft style
techniques, gainers, back flips, flash kicks, side swipes, aerials,
butterfly twist (barrel roll), corkscrew kick, handsprings, flips and
any similarly difficult or acrobatic types of techniques are not
allowed. (Butterfly twist and corkscrew kicks are allowed in soft
style divisions).
d.
80% of a competitor's weapon routine must involve the use of the
weapon.
e.
Open weapons and forms includes empty hand, weapons, musical and
non-musical Open divisions.
f.
No team or partners are allowed the open divisions - only in team form
divisions.
Section
3: Extreme Weapons and Forms
a.
These divisions support the innovative changes that have resulted from
the evolution of the martial arts.
b.
There is a 60 second time minimum with a 3-minute maximum from the
time that the competitor enters the ring.
c.
Anything goes and competitors are free to push their routines to the
outer limits provided that they maintain a minimum level of martial
arts base.
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